
#include "Chicken.h"
#include "Game.h"

Chicken::Chicken(Game *game, const char *pathImage, double scaleRate)
	:Poulty(game, pathImage,scaleRate) 
{
	setType(KindOfObject::kChicken);
}
void Chicken::draw()
{
	Poulty::draw();
}
void Chicken::update()
{
	Poulty::update();
}